Apr 13, 2008, 06:19 PM // 18:19
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#61
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Forge Runner
Join Date: Jun 2006
Location: VA
Profession: Mo/
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Quote:
Originally Posted by Ajantis
Actually..
http://guildwars.wikia.com/wiki/Imag...ery_bosses.gif
hooray for HM boss bonuses? :]
Not in a luxon alliance but it's 25 kills (I think?) to get the full boss bonus and you got 5 bosses that are really close together.. Should be a hefty faction sum (yes yes I know, no screenshot prove, too lazy to try it out )
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if you kill just 25 enemies then go kill 5 bosses, that's still only 1500 luxon faction per run. how long would it take you to do that when even the mt qinkai quest (which is HFFFable) takes about 1:30-2:00 for 400 faction each time. unless you can kill 25 enemies and the 5 bosses in less than 8 minutes, hfff is still faster.
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Apr 13, 2008, 07:36 PM // 19:36
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#62
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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Quote:
Originally Posted by Enko
the mt qinkai quest (which is HFFFable) takes about 1:30-2:00
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I don't believe you. That quest takes a minimum of 2:15 round trip (i.e., actual running time of about 1:55) using the best available build. If you can complete that quest in less than 1:55, post screenshots.
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Apr 13, 2008, 07:45 PM // 19:45
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#63
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by Ajantis
Actually..
http://guildwars.wikia.com/wiki/Imag...ery_bosses.gif
hooray for HM boss bonuses? :]
Not in a luxon alliance but it's 25 kills (I think?) to get the full boss bonus and you got 5 bosses that are really close together.. Should be a hefty faction sum (yes yes I know, no screenshot prove, too lazy to try it out )
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Bleh. In EotN, with titles that require 160,000 points to max, you can get more than 600 points per boss after killing enough enemies.
In Factions, with a max per character... let's say that we have 10 characters, one of each profession, which makes: 1,000,000 per character, you will NEVER get more than 250 per enemy in hard mode.
There's something wrong here, isn't it?
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Apr 13, 2008, 08:17 PM // 20:17
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#64
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Forge Runner
Join Date: Nov 2006
Profession: W/
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gyala hatchery hard mode: order is --> 3x4 outcasts, 5 outcasts and the 3 carps, 3 urukai then jump in the whyk group.
kill him fast, jaqui join the party just in time to be destroyed, lure mohby safely and kill him alone without wasting time with the multiple patrols. reeflaw arrives, kill him then head to soulwhisper...
killing the 3 remaining bosses is just a waste of time, not profitable enough, points wise...
with an essence of celerity each run, done properly it's 1750-1800 points / 6-7 minutes (around 50 foes + 1300 points from bosses -every boss gives 260pts not 250 u know it right? -). once in a while reefclaw dies and u don't get points for killing him, henche the 14k / hour. if he never dies u can reach up to 16k / hour.
oh and ofc u open around 15 HM chest / hour and drop a couple elite tomes from bosses / hour.
done luxon saviour like that ^ and anyone who played with me knows that i don't like wasting time...
Last edited by Drop of Fear; Apr 13, 2008 at 08:29 PM // 20:29..
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Apr 14, 2008, 12:35 AM // 00:35
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#65
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Forge Runner
Join Date: Sep 2006
Location: AZ
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Quote:
Originally Posted by Kalendraf
...as should be nearly all titles. In GW, there is no good reason for having nearly all of the titles be character specific. A few specific ones like cartographer and protector should be, but most of the others could be and should be account based (sweet tooth, party animal, drunkard, wisdom, treasure hunter, etc). This includes the EotN rep titles and the SS/LB ones from Nightfall. It already requires significant grind to max those titles on just 1 char, so there is no sense punishing players by making them have to repeat it for all their characters.
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You do of course realize that if this were the case, the amounts required to max these account titles would likely increase by maybe 8x ( maybe 6x, maybe 10x.. depending upon anets decision). Out of the ones you mentioned, only the wisdom and treasure hunter were ones that involved significant time and ones I would think may be better suited accountwide.
Whats the point of having titles if you want them given to you anyway? Yes, the Kurz/Lux are hard and take work (Lux more than Kurz due to the Kurz HFF) but if you dont want to work for them, then you dont really want the title.
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Apr 14, 2008, 01:01 AM // 01:01
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#66
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Forge Runner
Join Date: Sep 2006
Location: AZ
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Quote:
Originally Posted by Racthoh
Give us the blessings in The Deep and Urgoz's Warren, please.
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I agree with this, either blessings or a reward for completion.
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Apr 14, 2008, 09:30 AM // 09:30
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#67
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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Quote:
Originally Posted by Drop of Fear
with an essence of celerity each run
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At your claimed rate of 3.6k points per run, you'd have to have used 2778 essences of celerity. Most people don't have a spare 3000 skill points for consumables, so I find your claim a bit on the dubious side.
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Apr 14, 2008, 12:11 PM // 12:11
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#68
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Jungle Guide
Join Date: Mar 2007
Guild: Mature Gaming Association
Profession: Me/E
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Faction farming in AB isn't efficient at all due to long wait times - at least on the KUrz side.
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Apr 14, 2008, 12:57 PM // 12:57
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#69
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Forge Runner
Join Date: Nov 2006
Profession: W/
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Quote:
Originally Posted by Esan
At your claimed rate of 3.6k points per run, you'd have to have used 2778 essences of celerity. Most people don't have a spare 3000 skill points for consumables, so I find your claim a bit on the dubious side.
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most ppl arent even supposed to farm a luxon saviour...
u can
A- buy essences from other ppl(u pay them back with the drops during the runs)
B- do the runs with humans splitting the essences costs.
C- do the runs without essences as long as u're fine with trashing 10-15 minutes every hour of gameplay
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Apr 14, 2008, 01:03 PM // 13:03
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#70
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Krytan Explorer
Join Date: Oct 2006
Location: The Netherlands
Profession: Mo/
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Quote:
Originally Posted by Racthoh
Give us the blessings in The Deep and Urgoz's Warren, please.
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That's a good idea. Would also be nice if you gained factions for completing the mission. This might make these elite missions worth doing again.. because right now every district there is dead.
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Apr 14, 2008, 01:09 PM // 13:09
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#71
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Lion's Arch Merchant
Join Date: Sep 2006
Guild: Alchemy Incorporated
Profession: Mo/E
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Quote:
Originally Posted by Miss Drops Az
Whats the point of having titles if you want them given to you anyway? Yes, the Kurz/Lux are hard and take work (Lux more than Kurz due to the Kurz HFF) but if you dont want to work for them, then you dont really want the title.
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This is the mindset that I most want to argue against. I don't want to work for titles. This is a game -- it's supposed to be fun. I want to play for titles. I want to acquire titles by doing all of the things that come naturally while playing all aspects of the game. I want to vanquish, I want to play challenge missions, I want to AB, I want to play the storyline, I want to have fun -- and in the course of having that fun I want to earn a title. By playing. Not by working. I do plenty of work already.
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Apr 14, 2008, 01:37 PM // 13:37
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#72
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Exactly.
Imagine a game where you get experience only in a single area.
Or items only in another (not certain items, all items)
There's nothing wrong with having to get stuff, but if it's too slow (like 1 year to get to the max level) or too repetitive (like having to stick to one single area to get the faster possible outcome) then great part of the fun is ruined.
If they fix the amount earned in any of the methods to be the same, and not be so slow, it would be much better.
One good way could be to add books to Factions.
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Apr 14, 2008, 02:23 PM // 14:23
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#73
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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Quote:
Originally Posted by Drop of Fear
[Yo]u can
A- buy essences from other ppl([yo]u pay them back with the drops during the runs)
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At nearly 500g per, that's an expensive thing to be buying. You probably won't break even with drops, especially since repeatedly zoning and quick killing will have shot your drop rate to hell
Quote:
B- do the runs with humans splitting the essences costs.
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Not HFFF, then. I don't think this run is popular enough to be able to get groups for it consistently in the Leviathan Pits.
Quote:
C- do the runs without essences as long as [yo]u're fine with trashing 10-15 minutes every hour of gameplay
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Not 14k/h, then.
Anyeay, if you did it this way, good for you. Even though it is a pure grind title, it is an impressive achievement regardless of how you did it. I think Recall farming the Jade Arena quest or HFFFing the Scout the Coast quest might be better overall in terms of ease and time and money spent.
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Apr 14, 2008, 04:30 PM // 16:30
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#74
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Academy Page
Join Date: Aug 2007
Location: Cedar Rapids, IA
Guild: Charter Vanguard
Profession: W/E
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Quote:
Originally Posted by Miss Drops Az
Whats the point of having titles if you want them given to you anyway? Yes, the Kurz/Lux are hard and take work (Lux more than Kurz due to the Kurz HFF) but if you dont want to work for them, then you dont really want the title.
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Being given to you would mean that by simply playing the game (missions & quests and little or nothing else), you are able to max out a title. None of the titles are like that by a long shot. It takes significant time, work and patience to max out any of the titles. In other words, it requires a significant amount of grind which is something that Guild Wars is not supposed to have in the first place.
I find the effort required to max out those titles is already way too high, and grind-heavy. Compare it to the Luxon/Faction titles, and they are simply ludicrous. A game that is supposed to embrace casual gamers has epicly failed in regards to the Factions Allegiance titles.
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Apr 14, 2008, 07:30 PM // 19:30
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#75
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Forge Runner
Join Date: Nov 2006
Profession: W/
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Quote:
Originally Posted by Esan
At nearly 500g per, that's an expensive thing to be buying. You probably won't break even with drops, especially since repeatedly zoning and quick killing will have shot your drop rate to hell
Not HFFF, then. I don't think this run is popular enough to be able to get groups for it consistently in the Leviathan Pits.
Not 14k/h, then.
Anyeay, if you did it this way, good for you. Even though it is a pure grind title, it is an impressive achievement regardless of how you did it. I think Recall farming the Jade Arena quest or HFFFing the Scout the Coast quest might be better overall in terms of ease and time and money spent.
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scout the coast imho is not a realistic option to earn a high rank in the luxon track, unless u plan to bot it and risk your account -shame on anyone who goes this way- tried to flag heroes there and best i've been able to do has been 7-8k / hour, baaaad.
i have to agree with the jade arena quest being more profitable and -if your group is well coordinated- faster then gyala. i was fed up of the endless 60 seconds grind so that wasnt an option for me.
this gyala run is still not a money trash. i've earned my luxon saviour with this run... usualy doing with 2 friends and our heroes, using my essences most of the times, earned more then enough to keep buying essences...
first time i think about it, but i can guarantee that anti-farming code or anything like that doesnt belong here.
does this run gets boring? sure as hell it's boring, i don't suggest anyone to do more then 25-30k / day like this. it took me approx 5 months 2 hours a day.
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Apr 15, 2008, 02:28 AM // 02:28
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#76
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Wilds Pathfinder
Join Date: Jul 2006
Location: Hawaii
Guild: Clan Of Elders
Profession: N/
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Quote:
Originally Posted by Ayelet Feldspar
This is the mindset that I most want to argue against. I don't want to work for titles. This is a game -- it's supposed to be fun. I want to play for titles. I want to acquire titles by doing all of the things that come naturally while playing all aspects of the game. I want to vanquish, I want to play challenge missions, I want to AB, I want to play the storyline, I want to have fun -- and in the course of having that fun I want to earn a title. By playing. Not by working. I do plenty of work already.
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You can already get the Protector/Guardian and Vanquisher titles from just playing the way you want, and you get faction from the challenge missions and AB, so the Kurz or Lux title is theoretically in your reach too. Even the Cartography titles too since you will be vanquishing anyway. Treasure Hunter and Wisdom can also be done by playing the game, they will just take a very long time to do that way (I'm at about 1200-1400 on each of these after almost 2 years myself).
Not every title in the game was designed with your particular play style in mind, but you can get quite a few as it is.
What's wrong with that?
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I'd like the reputation titles in EoTN to be account wide, but can live with it as is I guess.
Treasure Hunter/Wisdom, yeah, that would really benefit. As it is I only ID golds on one of my ten characters and now my friend who bought his Wisdom title is giving me his golds to ID too and I'm only around 1400 on that.
The Kurz/Lux title needs a serious reworking of it's title levels. The first level should be like 25,000 or 50,000. 100,000 is nuts. I don't care too much how they scale beyond level 3 or so, but for people who don't like to do PVP, having to rack up 100,000 points in this title to get access to PVE skills is one of the few design decisions in the game that really upsets me.
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Apr 15, 2008, 02:26 PM // 14:26
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#77
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Lion's Arch Merchant
Join Date: Sep 2006
Guild: Alchemy Incorporated
Profession: Mo/E
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Quote:
Originally Posted by BladeDVD
Not every title in the game was designed with your particular play style in mind, but you can get quite a few as it is.
What's wrong with that?
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Nothing at all is wrong with that except that it is completely irrelevent to this discussion.
It isn't about play style unless you're calling repetitiously flagging heroes for months on end a play style. The Allegience Title track is in need of a change. It is not feasible to top it for a normal, casual player while it is in its current state. I've personally advocated that change to come about by increasing the number of points given for pursuits such as AB, Challenge Missions, Vanquishing, etc. and, since the former Community Representative had agreed to take up that battle, it seemed likely to me that if the track changes it will be changed in this way.
Quote:
Originally Posted by BladeDVD
The Kurz/Lux title needs a serious reworking of it's title levels. The first level should be like 25,000 or 50,000. 100,000 is nuts. I don't care too much how they scale beyond level 3 or so, but for people who don't like to do PVP, having to rack up 100,000 points in this title to get access to PVE skills is one of the few design decisions in the game that really upsets me.
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You are also talking about changing the title track to make it more attainable, but while you are advocating changing the level scale of the track itself, I'm talking about increasing the points available from other methods. The end result would be the same -- the title becomes attainable. But, with your way HFFF is still the fastest/best way to top the track. Which would still suck. Putting the other methods on par with HFFF makes far more sense.
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Apr 15, 2008, 02:33 PM // 14:33
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#78
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Wilds Pathfinder
Join Date: Jul 2006
Location: Away from you.
Profession: W/
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Quote:
Originally Posted by Dr Strangelove
Personally, I just hit r6 Kurzick from nothing but AB and Fort Aspenwood. The r6 thing is nice, but isn't really why I was doing it. Believe it or not, I'm playing a video game to relax and have fun.
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Seriously. I'm perfectly content with my rank 3 kurzick, I just like showing off titles in pre-searing and let the new players drool.
Quote:
Originally Posted by BladeDVD
The Kurz/Lux title needs a serious reworking of it's title levels. The first level should be like 25,000 or 50,000. 100,000 is nuts. I don't care too much how they scale beyond level 3 or so, but for people who don't like to do PVP, having to rack up 100,000 points in this title to get access to PVE skills is one of the few design decisions in the game that really upsets me.
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Um, I remember when the first tier was at 250,000.
So quit bitching.
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Apr 15, 2008, 09:18 PM // 21:18
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#79
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Frost Gate Guardian
Join Date: Nov 2005
Profession: E/R
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/notsigned. Comparing the work of gaining kurzick faction to HFFF is already a moot point; people always want what they want via the best means possible. When Factions came out, HFFF didn't exist, only FFF, with a doorman;this was prenerf amber, when it sold for over 2k a piece. Only two chapters require you to grind in order to advance the plot, that is Factions and Nightfall. At no other point in the game, are you required to grind. Even if you wish to grind faction to advance the plot, you can do that via repeatable quests, and AB. If you've chosen a town owning alliance however, then you've made your choice, no need to change the game to favor your choice of grinding. And if you just want to max your title, and not be a part of a town owning alliance, then you're in the same boat.
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Apr 15, 2008, 10:03 PM // 22:03
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#80
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Wilds Pathfinder
Join Date: Jun 2006
Guild: N/A
Profession: N/
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Kill Urgoz/Kanaxai in NM, 5k faction to all in party
Kill Urgoz/Kanaxai in HM, 10k faction to all in party
There you go, easy fix, and adds some decent players to get this higher than Hff in faction.
Edit:
Also allow people to donate faction to guilds they are guested to again, it is a pain to have to leave guild, join a new one just to donate, then leave and return to your old guild.
Last edited by Shadowmoon; Apr 15, 2008 at 10:06 PM // 22:06..
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